Disruptive Classroom Technologies

Transcending the Status Quo with the T3 Framework

Teachers are like pipers at the gates of dawn. Educators and educational leaders bear enormous responsibilities for orchestrating and shaping the future. We do so by empowering our current students to interact and develop deeper connections with knowledge, each other, and themselves
in a modern world context. This is what makes teaching the noblest, and perhaps most portentous profession.

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Arguably, the modern world is experiencing a profoundly disruptive period. Across the globe, digital technologies have enabled radical transformations in nearly every imaginable endeavor from archeology to zoology. It stands to reason that educators must effectively manage modern teaching
and learning tools and processes in order to better prepare students for social and professional success many years down the track. Towards that happy occurrence, national educational systems have optimistically invested billions in tax revenues to digitize traditional classrooms. School infrastructures have been updated, new and emerging tools are regularly purchased, and teachers are trained on how to use these new tools.

Sadly, the evidence on the impact of these investments does not match the optimism. Despite decades of evidence-free propaganda bombarding teachers and educational decision makers about the inherently transformational nature of digital tools in schools, the reality simply does not match
the hype. In fact, the average impact computer technology has had in education has been downright dismal.

A meaningful way to look at the evidence of technology’s impact in education is to use a measurement called effect size—a statistical construct that was advanced by internationally renowned education researcher John Hattie. One can think of effect size as a scale starting with practices that negatively impact student learning, and incrementally moving towards methods
that positively impact student learning and achievement. The tipping point on Hattie’s scale of effect sizes is the average impact of the hundreds of educational interventions that were analyzed. This average is .4 and can also be considered the entry point for practices that have a desirable effect on student achievement (see Figure 1).

Practices with an effect size above .4 can be considered desirable—in fact, the higher on the scale, the more desirable—anything below an effect size of .4, not so much. After reviewing over 160 meta-analyses from over 10,000 studies on the impact of  computers in education, Professor Hattie
observed that the average effect of digital tools in schools is an anemic .34, well below the zone of desirable effects. Worse still, this meager impact has not changed in over 50 years, despite vast leaps in digital technologies since the swinging ’60’s. The meter for innovation in education appears
to be stuck—on low.

Perhaps the main reason for this disappointing impact is that the inclusion of technologies in schools has done little to change the “tell and practice” approach to teaching and learning—the predominant pedagogical practice of our time. In this model, teachers tell students what knowledge is and what knowledge is worth knowing; meanwhile, students invest their limitless capacity for investigating, thinking critically, creating, hypothesising, and collaborating by memorising and practicing what they’re told.

One implication of this problem is that if the tell and practice model remains steadfast, then we can expect the impact of new and emerging technologies—like VR (Virtual Reality), AI (Artificial Intelligence), and the Internet of Things—to be about .34 for the next 50 years or more. That, my friends, is double trouble.

Fortunately, there is indeed cause for renewed optimism—once again based on evidence provided by rigorous research. After more than 30 years of investigating the wicked problem of advancing technology and innovation in education, my colleague Dr. Robert J. Marzano and I have observed that when technology tools are used to enhance innovative practices that are grounded in sound research and theory, one can expect large to very large gains in student achievement and learning productivity.

In order to disrupt the predominant use of educational technology tools one might use the T3 Framework for Innovation in Education as a lens through which to view schools and schooling. The T3 Framework is an evidence-based model which increments technology usage in schools into three distinct domains: T1: Translational, T2: Transformational, and T3: Transcendent
(See Figure 2).

The impact of the T1:
Translational stage of technology use—that is, simply automating teaching and learning tasks, or consuming content knowledge and information through digital tools—has been historically low. Rather than placing a greater burden on teachers, advancing from the Translational phase of technology use to the Transformational stage engenders shifting the loci of learning experiences
from teachers to students. While there is no common definition for this shift, I suggest the following: “Transformational technology use in education reflects the intentional application of digital technologies to unleash students’ learning expertise, in ways not possible without  technology, to achieve ever higher levels of knowledge and mastery.” (Magana, 2017, pp. 39).

The two elements of this stage are: T2.1: Production, and T2.2: Contribution. In the former, students leverage technologies to produce digital representations of what they know (declarative knowledge) and what they can do (procedural knowledge), as well as to capture and make their  thinking pathways explicit. In the latter stage, students use digital tools to design, create, share, and scale digital knowledge products with the purpose of teaching others what they know.

In this digital era, it is no longer appropriate to ask students what they want to be when they grow up. There is a far more important two-part question to ask of our students: “What problem matters to you, and what are you going to do about it?” Thus, the final stage of technology use, Transcendent, begins with student passion and concludes with students engaging in designing original lines of inquiry and applying social entrepreneurship strategies to solve wicked problems that matter to them. Doing this at least once a week — say, on “Wicked /Problem Fridays” — will give your students ample opportunities to explore, interpret, discuss, and critically analyze knowledge and information that is important to them. Moreover, doing so will empower your students to become leaders for action who make a significant contribution to their local and extended communities.

The strategies associated with the Transformational and the Transcendent uses of digital tools, as I’ve defined and identified in Disruptive Classroom Technologies, have an effect size of 1.6. The impact of this effect size on student learning is equivalent to three or more additional years of student achievement in a single academic year, perhaps even more. To once again quote Professor John Hattie, “Moving beyond translation and transforming current practice to transcendent uses of technology is clearly where we should go. We need to build collaborative communities of students
solving problems, explaining to others (regardless of ability) and using the social media aspects of technology to change classroom conversations from monologue to dialogue, increasing student impact questions, and allowing errors to be stated and dealt with—this can be so transcendental…and indeed this is how we’ll see technology really make the difference we’re after!”

No one can predict the future. However, I will make a bold prediction that together we can
use guidance provided by the T3 Framework to not only disrupt the historic pattern of low technology use in education, but to transcend the expectations and limitations of organized  educational systems to unlock students’ limitless learning potential. That is arguably a set of ideas worth pursuing and sharing by today’s pipers at the gates of dawn.

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Dr. Sonny Magana


Dr. Anthony J. “Sonny” Magana III is an educational futurist and pioneering
educational technology researcher. An advocate for transcending the status
quo, Sonny founded and served as Principal of Washington State’s first
CyberSchool in 1996, a groundbreaking blended learning program that
continues to meet the needs of at risk students in Washington. An avid
musician and beekeeper, Sonny holds multiple degrees in education and can
be reached via Twitter @sonnymagana or at www.maganaeducation.com